Arma 3 field manual pdf download
Now, don't get me wrong - there are many things that can be learned from military publications and field manuals, and this guide benefits heavily from being referenced against a number of such manuals. However, this is not a recitation of them word-for-word, as that would be pointless. The information presented here is what is truly relevant to the game, as we have experienced through our years of gaming.
Another thing that must be kept in mind is that the kind of missions most commonly found in games like Arma - in the real world - require a massive amount of planning and preparation by well-trained professional military personnel well before the first shot is ever fired.
The goal of groups like ShackTac is to be able to play to the best of our ability without requiring such huge time-sinks in the pre-mission planning.
Basically, we want to get the best results we can without having to spend hours in advance planning out each operation. Planning is great, but we strive to keep the initial planning short and sweet - minutes at most - and further develop our plans as we carry out the mission. After all, as the saying goes: "No plan survives first contact". The second pitfall is that of being "gamey". These "gamey" guides also tend to give tactics that are meant to exploit the game itself.
I don't believe in those types of guides, so if that is what you're fond of, my apologies - you won't find it here. Finally, it is worth reiterating that we are playing games here. The point is to have fun - in our case, we strive for organized, disciplined fun.
We are not trying to pretend that we're in the military - many of us have already been there, done that, or are still there and doing that. We're in ShackTac and playing Arma to have a good time. We're a community of friends, ultimately, and this guide is written in that spirit. The online version of this guide was developed with Google Chrome and likely looks the best in it.
With that out of the way - best of luck to all of you as you delve into both this guide and Arma 3 itself! For those of you new to Arma, the basic premise is that it is a military combined-arms simulation with an incredible scope and a second-to-none ability to convey large-scale modern military combat.
In addition to that, it is a fantastically configurable and moddable game. It comes with a robust mission editor and scripting language, and tools are available to allow any manner of units, weapons, vehicles, terrains, etc, to be created for the game. Arma 3 follows in the footsteps of Operation Flashpoint, Arma 1, and Arma 2 to provide the most realistic combined-arms from-the-infantry-up experience around, bar none.
Civil Disturbance Operations. Military Working Dogs. Police Intelligence Operations. Chemical Accident Contamination Control. The Infantry Rifle Company. The Infantry Weapons Company. The Infantry Battalion. The Stryker Brigade Combat Team. Pathfinder Operations. Mechanized Infantry Platoon and Squad Bradley. Army Support to Security Cooperation. Improved Target Acquisition System, M Javelin Medium Antiarmor Weapon System. Tactical Employment of Nonlethal Weapons.
Crew-Served Machine Guns, 5. Crew-Served Machine Guns 5. Mortar Fire Direction Procedures. Light Antiarmor Weapons. Grenades and Pyrotechnic Signals. Grenades And Pyrotechnic Signals. Tactics In Counterinsurgency. Map Reading and Land Navigation. Map Reading And Land Navigation. Civil Support Operations. Combined-Arms Breaching Operations. Environmental Considerations. Engineer Reconnaissance. Topographic Operations. Engineer Diving Operations. Topographic Surveying. Military, Nonstandard Fixed Bridging.
General Engineering. Engineer Prime Power Operations. Army Prepositioned Operations. Deployment Fort-to-Port. Electronic Warfare In Operations. Brevity: Multiservice Brevity Codes. Information Collection. Long-Range Surveillance Unit Operations. Civil Affairs Operations. Public Affairs Tactics, Techniques and Procedures.
Maneuver Enhancement Brigade. Sniper Operations Manual This manual covers all aspects of being a sniper in ArmA 2: OA Moreover, this document offers greater insight for those who want to understand the role and way a sniper thinks and operates — how they provide a unique skill set to benefit the team The Sniper Operations Manual, here after referred to as The SOM, is the Vied-arma. ARMA 2 Free2Play Manual file ARMA 2 is based on the latest generation technology It offers a uniquely vast game world, authentic and extremely detailed modern units, weapons, vehicles and environments The branching, player-driven campaign can be played solo, or cooperatively and is accompanied by a huge range of single and multiplayer game modes.
InMotion Hosting, Inc. Google LLC Nakatsus. Zenlayer Inc Sweetexpress. Take— To pick up a single item from the ground: - Move close to the item - Point the cursor at the item until the hand icon appears. Or you can choose to take the item via the action menu [MWD]. You can also move close to the item and open inventory [I].
The item will be listed on the left side of the Gear window under the label Ground. The more armor your uniform or vehicle has, the less damage is received.
Damage also affects movement and aim. When shot in the leg you will only be able to crawl. When shot in the arm, aiming will become harder. Drowning— When you are underwater without a re-breather for a longer time, your oxygen supply will start to run out. Tunnel vision indicates you are lacking oxygen and start taking drowning damage. Go for the surface fast.
This damage is also inflicted in other situations where oxygen level is limited, like in sealed rooms or while using gas weapons. Fall and Hit Damage— When you fall down from certain heights, you suffer damage according to your gained momentum speed and mass.
The same applies to vehicles and also for being hit by them. The damage caused by hits and falls is mitigated by armor. This is especially useful while being in vehicles and also for being hit by them. Fatigue— When your character starts to breathe heavily and is unable to aim steadily or continue running, he is fatigued.
Stop moving and catch your breath for a while. When fatigued, all actions take longer to complete and the time you can hold your breath while aiming is shortened. Current load also contributes to fatigue. Fire damage is a dangerous as being hit by a bullet. Luckily, your armor protects you the same way. Vehicles can withstand a fire for a time before taking damage.
This time increases with their armor. You can even use it on yourself. FAK is depleted after a single use and is removed from your Inventory. Your condition affects your view, aim and speed, but it is treatable. Alternative call procedure: - Press [5] for status reports. Adjust works in all stances. Combat Pace— Combat Pace is a move stance with weapon raised permanently to a shoulder. It trades movement speed for situational awareness and faster reaction time.
This is particularly useful in urban areas. Use [C] to toggle on and off. Combat pace and lowered weapon stance are two independent body poses.
Try switching to the combat pace [C], lowering your weapon [2x Left Ctrl] and raising it back [2x Left Ctrl]. You will return to the combat pace. Death— You are now dead. There is nothing you can do besides restarting the mission from a save point or from the beginning. Better luck next time. In multiplayer you will be able to see who killed you.
Diving— - Aim down and move forward [W] to dive. Equip a re-breather to a vest slot to supply oxygen for longer dives. For clear vision underwater, equip diving goggles to the goggles slot. Fast Travel— Fast Travel is the method for quickly getting through a safe area.
Free look represents turning the head sideways and up or down. The works the same in vehicles — usually only a commander has a view. Lean Sideways— Lean to peak around corners and still have most of your body behind cover. Use the lean keys to roll while in the prone position.
Use the mouse to rotate and adjust the direction. Sprint— Press [undefined] to sprint away from danger or towards cover. Sprinting increases your fatigue a lot. Sprint works in all stances, try using it while crouched [X] or prone [Z]. When prone, you cannot use launchers. Stepping Over— When passing a low obstacle, step over it with [V] to shorten your route. Walk— Default movement speed is run.
Tactical Pace is best for moving slowly while maintaining a steady aim. Cycle channels by [. Voice Channel— Build in voice chat provides an option to quickly communicate with your fellow soldiers.
If a microphone is set up, press and hold [Caps Lock] to start broadcasting. The voice chat follows the same rules as text chat, so remember to switch channels by [. North is marked as , East as and so on. Coordinates are also visible on the map. Clock position is often used for a relative direction. When you receive such information a simple clock icon appears. Buttons are located on the top toolbar. Tasks are mission objectives received from the Command. To open mission tasks: - Open the task list [J].
Alternatively, you can access your tasks in the Map. Goals from the active task are marked on your screen. To select a different task as active: - Open Tasks [J].
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